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GPU-accelerated mathematical illustration: an introduction to shader programming

By Steve Trettel

Appears in collection : Illustration as a Mathematical Research Technique / La recherche mathématique par le biais de l'illustration

Teaching a week long graduate mini course on shader programming.

Information about the video

Citation data

  • DOI 10.24350/CIRM.V.20432403
  • Cite this video Trettel, Steve (05/01/2026). GPU-accelerated mathematical illustration: an introduction to shader programming. CIRM. Audiovisual resource. DOI: 10.24350/CIRM.V.20432403
  • URL https://dx.doi.org/10.24350/CIRM.V.20432403

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