Illustration as a Mathematical Research Technique / La recherche mathématique par le biais de l'illustration

Collection Illustration as a Mathematical Research Technique / La recherche mathématique par le biais de l'illustration

Organizer(s) Bachman, David ; Coulon, Rémi ; Harriss, Edmund ; Skrodzki, Martin ; Stange, Katherine
Date(s) 05/01/2026 - 09/01/2026
linked URL https://conferences.cirm-math.fr/3491.html
00:00:00 / 00:00:00
3 5

GPU-accelerated mathematical illustration: an introduction to shader programming

By Steve Trettel

Teaching a week long graduate mini course on shader programming.

Information about the video

Citation data

  • DOI 10.24350/CIRM.V.20432403
  • Cite this video Trettel, Steve (05/01/2026). GPU-accelerated mathematical illustration: an introduction to shader programming. CIRM. Audiovisual resource. DOI: 10.24350/CIRM.V.20432403
  • URL https://dx.doi.org/10.24350/CIRM.V.20432403

Last related questions on MathOverflow

You have to connect your Carmin.tv account with mathoverflow to add question

Ask a question on MathOverflow




Register

  • Bookmark videos
  • Add videos to see later &
    keep your browsing history
  • Comment with the scientific
    community
  • Get notification updates
    for your favorite subjects
Give feedback